Thanks again for the responses. Here's the latest, posed and diffuse painted.
The concept has changed, as I mentioned before. Now he's got some organic tubing that pipes from his arse back into his throat, causing him to spew acidic stomach fluid (as you would if you were being fed neat arse juice), making him a close range fighter. The projectile vomit will be in the final image, but I'm considering just putting a picture of it onto a plane to save polys, since the poly count is more restrictive than the texture. That'd obviously be ridiculous for a game, but I don't think it breaks the rules. Any thoughts on that?
This evening I'll try and throw together the low poly, see how long that takes. Hopefully I'll have time after that to go back and tweak a couple of things, like the connection of the head to the body is bothering me a bit (I think if a real grasshopper did that it would die, and as such I have no reference for it)
I'm hoping I've got the back broken of the overall workload, but we'll see what challenges the low poly presents. Any feedback very much appreciated as always.
