Hey guys, could really do with some help on editing some max scripts so that I can lightmap my map more easily with the current scripts there are.
Basically I'm using the POE2, BF2 tools for 3DsMax, which is a improved version of the main BF2 Max tools thou the lightmapping part of them wasn't improved much.
You can find the tools here, they are a simple plugin:
POE_MAX_BF2_TOOLS.zip - FileFront.com
What im looking to do is change how the lightmapping render works, so that it basically has a "resume from previouse" feature where it checks if it has already rendered lightmaps for a object, if it has it skips that object and checks the next. if it finds a object without any lightmaps already done then it dose that object, once finished, it moves onto the next object and repaets the process again. Right now it just renders new lightmaps regardless of if some are already done for the object, which means if the lightmapping crashes part way though, which is very common then the work you have already done is useless.
So ye any help on doing this would be very welcome.
Cheers!