Texturing a normal mapped model
Theres just been something I was wondering about when creating a texture mapped model.
If you create some details on the high poly normal mapped version of the model (a rivet etc) ... whats the best way to then go about painting it in the right place on the low poly UV map? Do you just use an overlay of the normal map itself to tell where it should be on the texture? Or is there some better way that Im missing?
For example ... ive modelled a very low poly barrel, and then added some metal rings to it with bolts in the high poly version. Whats the best way for me to then paint the metal ring texture in the right place on the UV map?
Genia
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