Hi
I just found this site by accident and joined today.
I normally do animation for 2D Games (
m0ng00se software© | The Home of BackStreets 3D©) using existing 3D models in programs like DAZ studio.
I would prefer to do my game animation in totally 3D using a 3D engine (eg OGRE) but what stops me is the huge task of creating the levels from scratch in a 3D model program. I don't have enough hours in a day as it is because I do all the code, animation, lighting, camera work, some textures, post render artwork, web stuff etc, etc all by myself.
The prospect of having to create all the 3D models myself from scratch just blows me away. For obvious copyright and legal reasons I can't use existing models even if the polygon count was low enough.
I've got nothing against modelling. I've played with 3DS Max and Blender and really enjoyed it and I already do a lot of my own textures for existing objects.
I'd love to re-create the 2D version of my game as a full 3D version.
So my question is really this:
If I wanted to have a go at a full 3D game using an engine like OGRE (open to suggestions here) then is there such a thing as a simple and fast to use model program for creating the levels? I would want streets and buildings more than anything, with opening doors, steps, windows etc.
Basically I would want to create a grimy suburb of a city. Once I got that sorted then I'd have to work out some other program for creating and rigging my characters. That seems even more complicated from what I've read.
Is it even feasible for a single person to do it all by himself? Wouldn't it take me years? I know the big game studios use large teams of animators, coders and modellers. Can one person actually do it all or am I being completely unrealistic here?
m0ng00se
m0ng00se software© | The Home of BackStreets 3D©
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