Quote:
Originally Posted by showNOmercy
As far as I know you shouldn't have a skylight in your scene if your lightmapping in 3ds max for BF2. What shadow type do you have selected for your lights, especially omni lights? I believe it should be 'Ray Traced Shadows'.
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ye look at post 4
The problem with that tut is that it dose not have a proper "GI" light setup, it only has the "fill light", then the sun and point lights and that's it, hardly worth having a sky light like that tbh. What I'm trying to get is a good GI lights system in, which the sky light dose really well, problem is the time it takes to do it..... If I try turning down its rays or w/e it looks like crap
