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Old 07-22-2008, 09:31 AM   #1 (permalink)
Rhino
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3Ds Max - Global Illumination

Hey guys I need a little bit of help with setting up a good GI light system in max to render lightmaps on my map

I'm looking at doing something along these lines:


So that with my sky light outside walls of buildings etc will be a little bit illuminated by the GIs but the inside wall of a building will not.

I have tried many different things, setting up 6 lights in a circle like that pic but the shadows generated by them where far too hard which might have just been a settings prob thou dont think it was.

So dose any one have some good suggestions on how I can get this result? I'm not looking for a "fill light" which will evenly light everything including inside walls, such as a sky light with default settings would do.

Hope this makes seance, cheers for any help
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