Hey guys I need a little bit of help with setting up a good GI light system in max to render lightmaps on my map
I'm looking at doing something along these lines:
So that with my sky light outside walls of buildings etc will be a little bit illuminated by the GIs but the inside wall of a building will not.
I have tried many different things, setting up 6 lights in a circle like that pic but the shadows generated by them where far too hard which might have just been a settings prob thou dont think it was.
So dose any one have some good suggestions on how I can get this result? I'm not looking for a "fill light" which will evenly light everything including inside walls, such as a sky light with default settings would do.
Hope this makes seance, cheers for any help
