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Old 07-22-2008, 04:22 AM   #11 (permalink)
ahopps01
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80 - 20
yes you create the high poly mesh first and then build the low poly model over it as close to the high poly mesh as possible.

here is a fantastic run down of everything in xnormal, including how to get rid of fuzzy maps and all that jazz, done by Donald Phan:

Untitled Document
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