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Old 07-22-2008, 12:09 AM   #6 (permalink)
CounterSeal
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I keep seeing xNormal popping up more and more... is this a preferred application when it comes to baking and transferring maps? For example, is xNormal better than Maya when it comes to using Maya's transfer maps feature from a high poly mesh to a low poly to generate a normal map?

Please excuse the noobie questions, because I've only been using Maya's transfer maps for all my high to low poly normal mapping needs. I'm thinking about trying xNormal if it's truly as useful as people suggest.
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