Quote:
Originally Posted by Baida
Yep, I forgot to mention it aswell in my last post 
You are going to retopology it in Zbrush !? 
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The retopology will probably be partly zbrush and partly maya. I only use zbrush for drawing the topology, the projection part of the topology tool is not really slick enough for games work, you need a decent amount of polys in your topology for it to work reliably. Plus you can't do tubes with 5 or less sides (which the legs would be for example) using zbrush retopology, even without projection on. Dunno why, just doesn't work. But it is fun just to be able to draw the topology on, so I'll use it for the basic body shape and stuff.
All that will be done after I pose the model though, so my mesh is as efficient for that shape as possible. If I get that far
Cheers