Maya: Detach faces like in 3Dsmax?
Hi there!
I'm trying to find a way to detach a selection of faces from an object and turn them into a new object.
In 3Dsmax I would simply select the faces, hit detach and untickthe 'detach to element' flag.
In maya I currently use 'extract', but this completely separates every subobject of the object in to loads of new objects, so that afterwards I have to recombine them into one object.
Is there a way in maya to achieve this as easily as in 3Dsmax?
Thanks in adcance!
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