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Yep, creating a highpoly model will be included in the 90 minutes, same with sculpting.
The model however is already unwrapped. You may change the unwrap as you see fit, but I don't really think it's nessecary seeing as you'll need that time for texturing. There's no point in not overlapping two segments while being normalmapped if they're both to look the same, you'll have to take into consideration if you're projecting from a highpoly model to move the overlaping segments +1 x/y in the unwrap to avoid some nasty errors though.
Cheers!
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