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Cool! This will be my first speed-texturing challenge, and I couldn't find an answer to this: are we allowed to overlap UV's? If I were texturing this turret the way I am used to doing things (with just a diffuse map), I'd probably use the same texture on the right side and the left. *But* I am not used to creating textures for normal-mapped objects (something I am learning at the moment!). If I am planning to create and use a normal map, do I want the whole object unwrapped, with no overlapping? Any advice on this would be greatly appreciated. =)
And I'm guessing that building a higher-poly model to create a normal map from counts towards the 90-minutes, right?
Thanks!
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