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Ah, yea. Well the thing is, max has a few build in features to sharpen textures (you can find some options if you're in the bitmap submaterial, in your diffuse channel for example).
There are a few things you can change in the shader too, like instead of letting it interpolate, pick only 1 color (not in the GUI though, you'd have to do it in the code). but the result will looks really pixelated.
So, basicly, if your result is a bit blury, big chance that you texture is too. A sharpen pass on your texture could do the trick (it's something i always do tbh)
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