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Old 18-07-2008, 04:26 AM   #920 (permalink)
benclark
Industry Artist
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I've never tried baking matcap information to a texture. I textured the low mesh first in photoshop, the only thing I used zbrush for in the texturing was baking a cavity map.

the final thing will be a game model so its just gonna be a regular Phong material with diffuse, spec and normals
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