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Old 07-07-2008, 02:26 PM   #15 (permalink)
Fleistad
Senior Artist
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Good evening folks!



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Description:

I started out like I always do, by masking out all the different parts of the UV’s. In this case, I separated the leather parts from the ones made out of metal. I usually do this to save time during the skinning possess.
(Makes it easier to select the various parts of the texture if you want to apply a grunge layer to just the metal, for instance.)
The first thing I began laying down some textures to was the handle. This was skinned using a leather base from cgtextures. The same base was used for the other leather parts as well. The pattern on the handle was made using the line-tool.
I did some dodging and burning to emphasise the edges of the leather parts, and in the process making then look a tad worn.
Following this, I wanted to add some decorative details to the leather, so I went hunting for some Celtic knot patterns. I absolutely love these sorts of patterns so it felt natural to decorate it with them.
I proceeded to stain and grunge the leather up a bit using various brushes and overlays.

The metal was as usual done using my regular 3-layer metal technique. One for the metal base, consisting of a basic artistic-sponge metal base, another one on top of the first one, this time containing basic lighting information, painted using black and white, and overlaid to the first layer, and finally a grunge layer with additional details on top of the other two layers.
Finally, details such as dents and scratches were hand painted in using the dodge and burn tool, combined with a 1px brush and a Wacom tablet.
A few more grunge layers containing traces of rust and dirt were later added on top of it all, along with some more dodging and burning.
Finally, an AO bake was made.

Specmap created using adjustment layers with layer masks, and the normal maps were generated the usual way using CrazyBump and later assembled in Photoshop.
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