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Requiem has a very good point.
Although I wouldn't be against a sculpting "competition", it's not entirely necessary.
Taking advantage of a normal map on a model isn't unheard of, and should actually be encouraged in most situations.. Both Requiem and Asmuel have pointed out that 90% of the time, whoever you're working for is going to push you to use a sculpting package, or to take advantage of normal maps in any way possible.
Using industry required packages in this competition is only going to help the community.
This technically isn't even a competition, I've taken notice that Requiem is only trying to do what's best for those who want to advance their skills, and learn from their surroundings.
Although I've only been here for a short period of time, I will personally admit that this is one of the best environments for an aspiring game artist.
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