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Old 06-24-2008, 06:41 PM   #15 (permalink)
3rdman
Senior Artist
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Quote:
Originally Posted by requiem2d View Post
You know my thoughts on this:

http://www.game-artist.net/forums/ge...-thoughts.html

If anything you should enjoy that people are showing you what can be done in a x minutes with various tools. And let's face the facts, when it comes down to trying to get a job, they're going to look for the most qualified and well-rounded candidate. Limiting ourselves to certain restrictions would only be counter-productive to the whole speed modeling experience. Cheers
I agree with Swag on this, i think that in this competetion as a whole, everyone should find on equal grounds to produce work. This is a modeling competetion, i think a sculpted piece should remain in a sculpture competetion. We all can see a major difference between the two software packages...take e.g. maya and 3ds not much difference there, but when it comes to zbrush, we're talking about some different level of work here.

So as to my opinion i think that in order to sustain this competetion from going to the beyond, we should make things clear onto what software packages. My solution would be to have open a 'Sculpting Competetion'.

Thanks.
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