I`m kinda nearing completion on the hi-poly stuff (it`s like 92.48735% done), then I build the lowpoly probably starting from the base meshes. Any feedback on what to change/improve is welcome.
I tried to add as much detail as possible without spending too much time on the different parts as I`m not sure wheter you will be needing a normal map.
Still, baking an AO map from the hipoly could make texturing a bit easier for you guys should you decide to use it, so there you go
WIP shots:
