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Old 20-06-2008, 07:51 AM   #816 (permalink)
Talon
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Cheers, Josh (and Flo).

I may tweak the face a little like suggested. Mostly around the eyes, but I'll keep the jawline as-is, I kinda like it.

The leather does have a pretty worn effect on it already, it's much more apparent when the model is moving past lights and none of the spec stuff that pushes the effect is really noticeable in Source which is a bit annoying :/ I'll see about pushing it further if it doens't work too well in UE3.

The cornrows are actually dreads, which are a lot more fuzzy and sit above the head, rather than being tightly bound to it. So after the second row, you don't really see a lot of scalp.

Someone on polycount also mentioned she was too clean, so I'll do another dirt pass on her with a more generalised spread.
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