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Shouldn't game-artist.net separate sculpting and poly/subpatch modeling into two different kinds of competitions ?
I'd like to participate, but I don't know what kinda 3d object is most appreciated. Should I focus more into optimal polygon flow or detailed sculpting... ? For sure a bad scuplture looks visually more entertaining than a perfect low poly object.
Last edited by spAce; 06-18-2008 at 05:34 AM.
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