Hi guys, here´s mine stylized thorn
3dsmax, photoshop and zbrush
First I went to zbrush and did a quick sculpting for the round shapes and fine details, then I baked my normal and occ map inside max, using the render to texture menu, after that, i started painting my maps based on the occ map, it can help a lot with shadow and light placement, when I was satisfied with the colors, I did some tweaks with the level and contrast, then I used the diffuse map to generete a glow map and the specular map, and thats that.
65 min
512*512 - difuse, normal, glow and specular map