I'm glad I finally tried one of these STC's. This was a real blast making and I think the results are pretty decent. Theres nothing really special about the texture as it's quite basic but I feel it looks good for my current abilities. Please critique.
Work flow:
Everything was done using 3ds max and photoshop cs3.
I started out by making a high poly version of the mesh to bake out a normal map and to bake out a base to start the texture with (hope this was ok to do, should have asked before hand).
3ds Max - High poly mesh was made by applying MeshSmooth several times then I used the 'Paint Deformation' - "Pust/Pull" tool at a very low setting and brush size and painted the surface until it looked good. Baked out normal map and then a complete map with a brownish light setup.
Photoshop CS3 - Started off with the baked out complete map and added a couple different dirt layers using grunge brushes and varying brown/green colors. Those layers are using multiply to give a subtle effect. Made the specular map following
Tiros tutorial he recently made. I forget a couple of the steps as I did some experimenting but this is the gist of it. Still have a lot to learn, thanks for viewing.
