Quote:
Originally Posted by Tiros
Tried ZBrush.. but one can't paint the model unless one disable the unwrap.. which would defeat the whole purpouse.. and one also need to subdivide it a lot.. as each segment recieves it's own colour to match the texture.
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I dont think this is true, you would have to save out the texture from ZB and clean it up in PS but you can create a texture using the same upwrap in ZB.
subdivided model in ZB painted on
texture exported in PS
I shall attempt to do a nice one later but I suck at hand painting textures so, might have to wait on that.
Would it be useful to anyone to explain the process of the above?