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Old 06-01-2008, 08:22 PM   #9 (permalink)
Tom
Game Art Student
Tom's User Activity: 8/10
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Here is my bot.

The workflow is largely based around bevel and extruding on a polygon level. Other than that its mostly messing with individual vertecies to achieve some of the angular looks.
The model is largly made up from cylinders and boxes modified as explained above.
Unfortunatly I didnt have time to make the facial features.

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