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Old 05-17-2008, 09:27 AM   #5 (permalink)
BiG ToE
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the problem isn't your viewport or your shader, its your normal map that is messing with you. Maya and max read normals differently. In max, under the normal bump slot of the material editor(you did use the normal bump, instead of just the bump), you need to play with the channel direction. So flip the red or the green, or both to get what your looking for.
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