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hmm, it should show up when you render it and you're using a standard max material. with the dx materials you need to set all the settings in the "Software Render Style" slot. Max' render enigne does not support hlsl materials for it's renderer...
However, the fact that you can't see your normal map realtime or in the render shouldn't realy make any difference for exporting your model. It has been a while since i exported something to source, but if i recall correct then you just have to apply the diffuse texture, and setup all the other material stuff in the vmt file. Unless of course you're using an exporter that creates the vmt file automaticly?
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