These are both in the perspective viewport of each program.
The light is positioned underneath the tire. See how the light is inverted when it's been exported to max (.obj). It's modeled in Maya, and normals are made in maya (and some from crazy bump).
I need it to be in max, because I want to export it into the Source engine and I can't find a proper smd exporter for Maya that works with 2008.
Any idea what's up?
Here's the normal map without the texture based stuff.
http://sleekupload.com/uploads/tire_normal.jpg