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OK this piece is actually the beginning of an art test but at this stage it fits here just fine. Obviously a very different approach, but again animatibility is high-priority. I'm about 1.5 hrs in at this point, trying to be very deliberate with every edit.
Current poly count is ~250 tris, I'm aiming for ~1.5k for the base mesh and ~2k for the finished character. SubD is less of a concern right now.
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