Quote:
Originally Posted by nymn
(could someone please tell me the secret to replacing the http/address of that to show "sheets" instead?)
sg...
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Nymn,
Sure thing. When creating your thread you see a number of icons above, the one with a picture of Earth and a chain link Inserts a link. When you click on it, it brings up a dialog box allowing you to enter the URL, after you place that in and hit OK it places BBcode [ URL="http://www.inserturlhere.com"]http://www.inserturlhere.com[ /URL] without the spaces after the first bracket, and by default you see in between the BBcode the same URL. Replace that text (in between BBcode "http://www.inserturlhere.com") with "sheets". God I hope that makes sense, pretty exhausted tonight :/
Tats...
Quote:
Originally Posted by brishear
i started by importing an image of a treasure chest into photoshop. i then created a PSD network in Maya with spec, diffuse, and bump outputs. i cut and tweaked the chest image to make the diffuse map, and used the stamp tool to blend the wood and change the appearance of anything that was repeating.
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Brishear,
Looking good. Cutting and tweaking from an existing object can really limit the quality of the texture, so I'd definitely suggest (if you have a decent camera), every once in awhile walking around town and collecting images for your own personal library. Which can be a lot of fun, cause here in Japan I get carried away :/. If you don't then might I suggest
[CG Textures] - The worlds largest free texture site and creating your own versions from the materials provided for later use (so they don't all look like what everyone else is borrowing from cgtextures). This way you can start with a high res image and scale down when needed, using the treasure chest you found online as a reference. Also I use both Nvidia plugin and Crazybump when texturing, definitely worth a look.
CrazyBump
Hope that helps
Tats...