this is my first time submitting an entry, although i've been following the modeling & texturing competitions for awhile...alot of the work i've seen in these competitions is incredible! i've always been more focused on modeling & rigging, but lately i've been focusing on texturing. it took me the entire 90mins to create my textures. i started by importing an image of a treasure chest into photoshop. i then created a PSD network in Maya with spec, diffuse, and bump outputs. i cut and tweaked the chest image to make the diffuse map, and used the stamp tool to blend the wood and change the appearance of anything that was repeating. i used the nVidia plugin for the normal map, and duplicated the diffuse layer a couple of times and used an overlay and changed the layer opacity for the specular map. i'll probably screw something up now while im uploading the images, so i apologize in advance...
