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Old 05-14-2008, 12:04 PM   #35 (permalink)
Tatsur0
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Good ol Elder Scrolls

Quote:
Originally Posted by Atius View Post
Workflow:
(first of all i modified the uv-s and modified the chest but only to add to it the interior, I know its forbidden to actualy modify that but i had extra space of texture left after I re-uved the chest so i just extruded the middle poly down, no extra detail was added to it.)

I first started with baking the ambient occlusion then added some wood texture that i found at cgtextures, added some metal texture over it and cuted the exact size for the iron bars, specular over that was painted by hand, added some minor detail like the rivets and minor canals in the metal.
Overall this took me around 90 mins only for the diffuse i spent an additional 25 mins for the specular and the displacement map thats used as bump map so that makes around 115 mins for all textures i think this will disqualify me from actually enter the competition but im just glad i finished this .
Atius,
Definitely something you'd expect to see in game like the Elder Scrolls series or Dungeon Siege (not to mention so many others) so compliments on a quality texture. Breaking the rules aside, I like that you took the time to adjust the existing UV to fit your needs. Maybe grab a new render showing off the mesh untouched and then ditch the spec and normal? Also just a few tips, whenever you have a repeating source like the wood boards (you'll notice knots/stains/etc repeating/lined up) there are a couple ways of hiding this-

1. Depending on overlays/layers you can either rotate, flip horizontal, or flip vertical (would recommend the options below instead or a combination)
2. Using the clone stamp tool and/or burn tool keep the detail but change it up enough that it doesn't look all that similar, you can also adjust a number of options to give it a different shade or stain.
3. Make sure visible areas use unique boards and have whatever repeating ones placed on the sides, back, top, or bottom so the player never sees it.

-BTW- If you or anyone else is looking for a unique idea. I was going too but decided against (I've got practically no free time with work, 3mods, and 3 kids heh) creating a toy box. There are a lot of ways one could go about doing it.

Tats...
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