So I first brought the obj into ZBrush and made a quick hi-poly proxy for the normal map. (If I had more time I would have seperated the chests out into pieces) After using max's render-to-texture to create the normal map, I made a quick lighting map and used that as the base for my diffuse map. I painted colors over it, then used some photos I've stocked up of metal and wood to overlay the ever-lovin heck out of 'em.
This was a fun challenge, since it helps me to get over my obsessive-compulsive way of working, since I know I don't have time to get everything just the way I want it.
I finally finished a comp! wohoo!
