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Old 05-11-2008, 03:34 AM   #8 (permalink)
latinmessiah
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1) Baked AO.
2) Used 4 different wood textures as overlays from CGTextures to create the wood for the diffuse. I used 2 metal textures to get the metal. I hand painted the key hole and hinge shadows.
3) Created spec map from diffuse. Added slight color.
4) Created normal map from diffuse using CrazyBump.
5) Did a lot of back and forth fine tuning from Photoshop to Maya to get the color tones I was aiming for. I used a blinn shader since metal was involved, which gave me way more control of the specularity.

This was a fun model to texture.
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Last edited by latinmessiah; 05-11-2008 at 04:04 AM.
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