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Your models look stunning, all that attention to the littlest details...
but, yeah its way too much for these new engines, its really high poly... if the models were about 10k triangles (probably less) and had ONE 2048 diffuse, normal, and spec map I'd say "Let's see it in game!"
If i remember right... Crysis pushes about 280k triangles in the benchmarking demo, so 50k in comparison is too high.
Nice models though, and if you want to cut them down for a game engine, i would say start taking out those little details that could just be put in the diffuse and normal maps.
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