Maps
workflow:
I spend most of my time looking for reference of real roadsigns, because i wanted the text to look as real as possible. (in vain unfortunately). So, then i kinda had to rush the rest of the texture. Made a quick metal texture, played with the dodge tool for a bit, added dirt here and there, then went back to change the text again, and by the time i was done with that time was up. There's alot of wasted texture there, and the 1024 texture isn't realy helping niether. The thing i'm most satisfied with is the material definition on the metal, and the way the sign is "glowing".
I'm also experimenting stuff with real time preview in max' viewport lately, so that's why there's no AA, or shadows...
cheers