Thread
:
Human base meshes
View Single Post
03-27-2008, 03:26 AM
#
3
(
permalink
)
TheoLogic
Programmer
180 -
28
I agree with Doylle on this one. You have way to much polepoints and not enough loops...
This helps me to follow some basic topology:
__________________
TheoLogic
- Portfolio
TridelGames
- TridelGames LLC
TheoLogic
View Public Profile
Send a private message to TheoLogic
Visit TheoLogic's homepage!
Find More Posts by TheoLogic
The Following User Says Thank You to TheoLogic For This Useful Post:
Kathar