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Old 03-27-2008, 12:32 AM   #1 (permalink)
Naklajat
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Human base meshes

For which Engine - Current-gen and next-gen engines
Current Polycount - ~1400
Max Polycount - aiming for ~6-7k
Texture Size - N/A
Description of background information on piece -
I've decided to create a set of meshes that I can use as a starting point for characters. I'll probably do two (or more) from scratch of both male and female, one fairly detailed [6-7k tris] and one pretty rough [2-3k].

My overall goals for them are b) well-animatable b) realistic and c) can be used in a high-poly sculpting program such as Zbrush or Mudbox.

I'll probably rig them at some point in the future, possibly this summer.

Where are you looking to receive criticism - Topology, topology, topology, particularly where animation is concerned.
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I started with the hi-poly male, modeling was started from a quad.
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