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Old 07-08-2006, 07:40 PM   #6 (permalink)
zortech
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Quote:
Originally Posted by YuriyXXX
thx a lot, but do I bake that texture to import into ps or what?
Yes, like shown in the tutorial. You multiply the occlusion map with your color and specular texture (for shadows) and with your bumpmap to get the depth at the right place.
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