The grooves are Normal mapped, then filled the holes with black colour on the diffuse to make them look like they're actually holes
Hmm, might be right, I'm not entierly sure what count to aim for.. Some games got really high polycounts.. some got realy low... portfolio pieces got? *shrugs*
__________________________________________________ _____
Diffuse
Normals
Specular
Got a self-illumination on there aswell, but it's only temporary and not worth mentioning
Cheers