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I haven't had a ton of time yet to dig into UE3, but I know in UE2 they have a zone info actor that has an ambient brightness attribute. It looks like, if they have a setting like that and I'm sure they do (perhaps a different name), it's turned up so none of your local lights are really getting their time to shine (no pun intended).
Looking good. I'll be posting some stuff over the next few months. I'm going to be focusing on material shaders and some original level design (with self-made textures and self-made static meshes).
Keep up the good work!
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