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Originally Posted by YuriyXXX
I can get the occlusion to work in max.
BUT
I tried baking the texture to get an image file to use in ps as occlusion map, but I cant make it work. It comes out all black or all white.
I hope my problem makes sense.
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Do you have overlaying areas on your uv map?
if so remove the overlapping areas on the uv and re render.
AO maps always need some adjustment afterwards depending on the complexity of your object.