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Old 13-02-2008, 10:12 AM   #120 (permalink)
Schuey
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Thanks for the links DarkGui, going to watch those tonight

Stormy, thanks for the effort!

edit:
ey Storm, the material youve made, I used to do that in 3dsMax too! Did you also watch the 3dbuzz video's a couple of years ago by any chance?

edit2:
damnit, now i want to model guns again, it's been a while too
wish I had the time...

edit3:
the trouble you have with getting the curve at the start of the rail, guess you're face was really looking like -> (couldn't help myself from giggling a couple of times )

have been asking myself for about the past half hour, isn't the gun way too slim?

AH! in modelling 3 you realise it's too thin :P

Anyway, i've seen it all now, thumbs up for you! Clearly explained, and a decent result, very usefull for people who are new to 3dsmax and/or weapon modelling Great stuff!


I have one tip for you, you were looking for it in modelling 4, you were fiddling with the local move tool (fire select switch) What you were looking for was the edge constraint. Just above collapse, theres a dropdown box with Constraints next to it, which says; none. Click the arrow and change to edge. Select a vertex, and the vertex' movement is constrained to the edges it lies on. *BEWARE* Forgetting to turn the constraint to none after you're finished with that particular thing you needed it for, can be a pain in the bum.. Especially when you don't have a clue why your 3dsmax is acting all funny, and forgot about the whole edge constraint thing. Maybe it's a nice thingie to point out in further video tutorials as a small rectification because you were talking about it at several occasions (rear sight too).

I'm anctious to see the texturing tutorials!
Keep it up, please :P

Last edited by Schuey; 13-02-2008 at 03:08 PM.
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