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Old 07-08-2006, 11:52 AM   #3 (permalink)
ragupasta
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If it's studio max then, choose mental ray as your renderer.
Then set the background to white. Apply a standard material to your object, also set it white. In the environment
menu turn the global lighting spinner to 0, ( everything will go black). Add an ambient occlution material to the self illumination slot in the material you have assigned to your objects. Set the samples to 128 in the mat editor.
Delete all lights from the scene, and hit render.
Hope this helps
P.S. This is just a basic pass, It can get quite complex depending on the scene/ model.

Last edited by ragupasta; 07-08-2006 at 02:08 PM.
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