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Old 01-26-2008, 06:37 AM   #6 (permalink)
Talon
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I also have to mention that if you're researching the character creation process, polycount isn't really a major factor in the process itself. It's just an arbitrary limitation placed on the model's specs.

The character creation process would be more about creating a character that fits within those limitations and how the workflow changes depending on those limitations, altered by the complexity of the character desired inside of those specs, the shaders required for the character, whether that character must conform to a generic rig to share animations, how articulate the face or hands need to be, what engine it's running on, etc...

All of these change from game to game and from character to character within a game. Hell, the process for this stuff changes from artist to artist. There's no real definitive answer to this sort of thing other than "It depends...".
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