Quote:
Originally Posted by Yozora
It was a good read but I find it hard to believe that game developers do not state the limit for their characters...
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I think you can trust what Rick Stirling says, I hear he has worked on a few games before
I get the feeling from your last post that youare trying to find info for individual game engines. That info you have pasted in for Unreal Tournament is specifically for the game UT3, not for the unreal engine.
Most poly limits for games quoted online are as the result of people pulling game meshes into the game editors or model viewers and checking them out. So this info you are collecting is specific to individual games, not their engines
As an example take Unreal Engine. The characters in Gears of War are high detail, with high res textures. Now look at Roboblitz, which is running in the same engine, the characters are pretty basic and the attention is on materials to give the feel of the game
So the developers of both these games were working with the same engine but to totally different constraints
How many examples do you need for your project? I think your best bet is to stick to games that have editors, buy them and get the numbers for yourself