Quote:
Originally Posted by Lord Ash
question, is it 90 mins from opening the zip ? or can we look over the meshes before we start ?
also, can I make the "poster" part first, before we apply it to the UV map, or does the art for it need to be made during the 90 mins ?
like can I set up a scene in Poser/Carrara/Bryce/whatever, render it to an image, and then during the 90 mins cut out the part we want and put it in the UV map ? or should all pieces be done in alloted time ?
what about renders I had made before ?
thx, just want to make sure I follow the rules, i dont have the same tools you guys have, I'm several years behind current gen stuff, but thats ok for an indy like me... so normal maps and AO and half the other cool stuff is a now way its happening kinda thing....
for now, in these compos, I want to getused to unwrapping obj, and setting up the UV space...things like that, will mostly only use diffuse map anyway... but Im learning. what about rendering, takes several minutes just to render images for me... cuz I have such an old compy I think...
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I missed this in my previous post...
You can look to the meshes and search for reference material before you start your texture, that is allowed.
The time you spend on your poster is included. You can however use images that you have of old meshes and so forth, but you can't do any modifications to them. (Take
this for example. It's still a poster, but it has way to much decay and "details" to be excluded from the 90 minutes).
Render time is included. This is game art, if you take 5 minutes for 1 frame, then you might think about a new render engine/setting...
I'm not sure what software you're using, but there are a couple of tutorials on GA.net that explain how you can make AO (like
this one for 3dsMax and
this one for Maya8 ). Nothing can stop you from learning...
Good luck
