Like Ben said....and I quote " My son, and my friend, and my fellow modeler, you have made a very unintersting model...interesting"
I pretty much agree
I think some tweaks could be done to it here and there to make certain parts not stick out as much and things like that.
I'd suggest being a little more selective with your rust instead of it running along the whole length of the sides. Either that or keep the rest of the model having that same amount of rust....distribute it more evenly around your model. While the model looks fairly new (aside from graffiti and other human damages) the sides have that rust pouring out. Just something to keep in mind for next time
Also the scrapes on the sides, I like the color you have for them but the normal map is to strong on those. Backing them down a bit will make it feel a bit more natural. Continueing them down the side of the model more would make more sense too.
Lastly is the gunshot in the glass. To me...it just seems very generic. I would much rather see a crack running up towards the center of the window instead of a gunshot. Like as he's tearing down the highway a little rock hits the windshield....you know those annoying rocks that decide to run into you just when you get a new windshield. My reason for saying this is, you want to try and make your model unique...and in this situation I'd say the crack would make more sense
Good work tho dude, get us some more to look at!
