Hi there,
This is my latest piece, an Isuzu NHR, wich is also sold by GMC and Chevrolet.
On basis of a fairly simple mesh my aim was to kick the shit out it by the sweetest
texture I can do.
Mesh:
The total polycount is 3416 (triangles). I've wasted many polys on
the driver's cabin interieur, I guess this is not essentially necessary
for an ingame-prop, but in this particular case I just wanted to show
that I am able to model the cabin's inside.
Texture:
The map is created in 2k and this size is also used for rendering to get
a nice look. For ingame-use it might be downsized.
Beside the diffuse-map I've also created a bump-map and a specular-map to
get more detail into it. A reflection-map was used for the windows.
Rgds
patsy