Well, although I can clearly see what you are aiming for (high res blueprints in viewport), I doubt that it'll do any good. You're using DX shaders for this, which in my case (and as far as i know in anybody's case) ruins the ability to use Ctrl-Z in max. I'd rather use low res 1024 blueprints, than curse every time i have to way untill my computer responds after i pressed CTRL-Z.
However, there's a big positive side to i think. If it works for blueprints then it works for textures to. So, this would mean that one can see the actual texture resolution on his model. This is something i'd definitely appreciate
