Quote:
Originally Posted by SnowFella
Guessing he's meaning 3 2048x2048 (1 colour, 1 spec and one normal) for the body and so on glynnsmith 
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Lol, I thought that would be obvious, of course there's only one textureset for the body

And yes windows are only diffuse and spec, a normalmap seemed unnecessary there
Rascal: the front fenders are actually like that, here's some ref:
http://www.kletterarbeiten.de/webcard/wcimage.jpg
http://www.tp21.org/images/sugger_i_...espa/side1.jpg (this one could be a bit more round though, I agree)
Myles: the jerrycans were actually a lighter tint of green on my main ref, so I did the same thing. The weird shadow on those rubber flap thingies is because Vray seems to have some probelsm when two planes with opposite normals are in the same place, backface culing would solve this ingame.